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The $1 million inaugural season for Supercell’s Clash Royale is finally coming to a close with the top 6 teams (one from each region) facing off in Tokyo next weekend.

The teams who qualified for the World Finals include KINGZONE DragonX, PONOS Sports, Nova Esports, Vivo Keyd, Team Queso and Immortals (representing North America). The event will take place at Makuhari Messe, a convention center that hosts Japan’s largest gaming and entertainment events.

Clash Royale

While the $1 million purse for an entire season is on the small side by current esports standards, the inaugural series was ultimately designed to spur further interest in the mobile game that has tens of millions of players and more than 2.1 million hours watched in October alone.

“The primary metric is viewership,” Supercell’s head of esports, Tim Ebner, recently told CNBC. “The number of people watching and the average watch time per viewer [are up] quite a bit from last year.”

Clash Royale combines elements from collectible card games, tower defense and multiplayer online battle arenas. The game has seen massive growth since its launch in March of 2016, reaching $1 billion in revenue in less than a year on the market.

More: Mobile esports league set to put a cap on its $1 million inaugural season
Related: Clash Royale Passes $2B Revenue—Supercell’s Second Game to Hit Multi-Billion Mark
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