In the report, CSM shared that it has seen approximately 30,000 EOS from 30,000 item sale transactions in its marketplace since transitioning from being a Facebook game earlier this year.
During the height of its Facebook days (2012-2015), CSM had more than 700,000 monthly active users.
CSM features a number of different types of dungeons and unique NFTs that have real-world value. The game has already onboarded more than 6,000 unique EOS accounts and averages around 900 daily users, representing 30 different languages.
Key to the game’s early success is its mobile availability, as gamers can connect through 7 different EOS wallets on Android, and its weekly Raid and Colosseum competitions that feature EOS rewards.
Notably, since launching the Colosseum Live last month, there has been an average weekly reward pool of more than 300 EOS.
With the combination of mobile usability and competitive gameplay, CSM has quickly become the 4th-largest game on the EOS blockchain.
More: CSM Economy Report
Disclaimer: This article’s author has cryptocurrency holdings that can be tracked here. This article is for informational purposes only and should not be taken as investment advice. Always conduct your own due diligence before making investments.