The change in revenue share split is set to become effective retroactively, meaning developers will be receiving payouts for all their sales beginning the store’s 2014 launch, in accordance with the new distribution plans.
The new split will see 88% of revenue going to the developer and 12% going toward the store, a generous shift from the prior split of 70%-30%.
Tim Sweeney, Epic Games’ founder, recently released a statement explaining the change, which came as a result of the success and growth of Fortnite. As the battle royale continues to generate millions for Epic Games, the resulting economies of scale have enabled the company to pass the savings along to the Unreal Engine Marketplace community.
The current community is small in comparison to other online marketplaces like Steam, Google Play and the iOS Store, as it offers 5,000 products to about 1,500 creators.
Unreal 4 stands as the latest edition of games engine, which began with Unreal in 1998 as the landmark first-person shooter that popularized the Unreal Tournament series. Due to the success of Fortnite, Unreal Engine 4 has seen over 6.3 million users and has seen an increase of over one million users since March of this year.