Fortnite, the multi-platform battle royale game, has hit yet another major milestone.
According to a recent report by Sensor Tower, Fornite’s revenue for microtransactions on its iOS game version has eclipsed $300 million and it only took 200 days from its launch last March.
The report indicates that players have spent $1.5 million per day in the iOS version since launching, and an incredible $2.5 million since Season 6 arrived on September 27. Additionally, Sensor Tower estimates that Fortnite has grossed more than $60 million from its Android version since launching the invite-only beta on August 9.
In terms of iOS spending, Fornite ranks on top of all multiplayer mobile action games, surpassing the largely popular Clash Royale, which took 249 days to achieve the $300 million milestone.
However, despite Fornite’s massive success, it failed to outdo the rapid growth of Niantic’s mega-hit Pokémon GO, which used its name recognition to achieve $300 million in sales in only 113 days.