Epic Games, creator of Fortnite, has announced this week that the free-to-play launch of the game’s much-anticipated single-player campaign, “Save the World,” will be delayed until after the end of the year.
In the announcement, the Fortnite team emphasizes that the delay is needed to properly prepare for widespread use, which includes adding a broad set of features, reworks and backend system scaling.
“Save the World has grown consistently since our launch in July 2017 and Fortnite overall has experienced unprecedented growth,” said the Fortnite team. “Scaling up for the legions of player heroes who will be joining the fight is key to providing an excellent experience. This applies to all of our players, old and new, so we’re taking the time to get this right.”
This news comes just weeks after Fortnite hit a major milestone. As we previously reported, Fortnite’s revenue for microtransactions on its iOS game version has eclipsed $300 million and it only took 200 days from its launch last March.
However, there is growing competition in the Battle Royale space as Call of Duty: Black Ops IIII has also shattered sales milestones on the back of its new Blackout game type, which has already begun to take market share from Fortnite competitor, PUBG.