Super Smash Bros. Creator: Ultimate Is Not Optimized for Esports


Masahiro Sakurai, the creator of Kirby and Super Smash Bros. series, wants everyone to enjoy Super Smash Bros. Ultimate, not just the esports professionals, and he has designed the game to reflect that idea.

In a recent interview with Nintendo Everything, Sakurai opened up about all things Smash Ultimate, including its creation and the reception of the gaming community. Notably, Sakurai touched on the current thinking surrounding Smash Bros. as the esports industry continues to expand

“Of course, I’m receptive to Smash Bros. being a part of the esports community, but I feel like that’s not the only good way for people to enjoy the game,” Sakurai said. “It’s understandable why people so enthused with esports are really preoccupied with the game’s specs and its production, but in the end my only hope is that the game reaches all kinds of people.”

One of the key differences between normal play and esports competition for Smash Bros. is that there are no items used in competitive play. This doesn’t mesh well with the focus on silly item development that has long been integral to the Smash Bros. series.

Altering the game’s mechanics to accommodate competitive play is not something Sakurai ever considered, adding, “I really want people who like esports to be satisfied with the game, but I want beginners to feel the same way as well… I’m of the opinion that there’s no limit to how you should play; I didn’t focus on only improving certain areas of the game.”

Nonetheless, Smash Ultimate is anticipated to be one of the most popular esports titles in 2019 as more organizations field dedicated teams to compete in the Nintendo (NTDOY) classic.

More: Sakurai on Smash Bros. Ultimate – development, Spirits, new fighters, online and esports, future
Similar: Elon Musk revealed his favorite character in ‘Super Smash Bros. Ultimate’

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